ARM Internship - Gaussian Blur Using Compute Shaders

I worked on this demo during my summer internship at ARM in 2014. This demo is to show GLSL Compute Shaders being used for real-time graphics applications on Mali hardware and I’m very please with what I was able to produce in 6 weeks given that this was my first time working in an industry codebase. It was also my first time doing anything with blurring algorithms. And I didn’t annoy my line-manager too much either - so it was all good.